Ballistic Overkill Progression Guide

Ballistic Overkill Progression Guide

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Progression Guide

Ballistic Overkill Progression Guide

General Information

Play Ballistic Overkill you will realize that the experience points that are split between classes used during the match are estimated and based on the performance you show in each class. See the example below to learn more!

  • Consecutive Match +750
  • Win +500
  • First Match of Day +1000
  • Top Scorer +750

So,

  • You can obtain the score for holding the site in the King of the Hill mode
  • Secondly, you are able to max out at 2000 experience points in every combat

Battles having less than 6 players will provide to you decreased XP points.

  • 1 people = 0% of XP
  • 2= 20%
  • 3= 40%
  • 4= 60%
  • 5 = 80%
  • 6+ = 100%
    • Additionally, your account level will be put into the grades of your fighter. You will have a new level for every 7 soldier levels.
    • Classes with your account have boundless positions.

It is the list of the account level names:

Level Accolade Emblem
0 Aspirant N/A
2-4 Fugitive Fugitive
5-14 Wanderer Wanderer
15-24 Noteworthy Noteworthy
25-34 Survivor Survivor
35-49 Veteran Veteran
50-64 Mercenary Mercenary
65-79 Hunter Hunter
80-99 Assassin Assassin
100-124 Ghost Ghost
125-149 Demon Demon
150-174 Punisher Punisher
175-199 Destroyer Destroyer
200-249 Reaper Reaper
250-299 Overlord Overlord
300 Legend Legend

 

And the experience points which are necessary for each class level in Ballistic Overkill online game:

Level XP
1 0
2 650
3 1050
4 1450
5 1800
6 2200
7 2600
8 3000
9 3400
10 3750
11 4150
12 4550
13 4950
14 5350
15 5700
16 6100
17 6500
18 6900
19 7300
20 7650
21 8050
22 8450
23 8850
24 9250
25 9600
26 10000
27 10400
28 10800
29 11200
30 11550
31 11950
32 12350
33 12750
34 13150
35 13500
36 13900
37 14300
38 14700
39 15100
40 15450
41 15450
42 15450
43 15450
44 15450
15450

 

How Lockboxes/Drops Work

Ballistic Overkill Progression Guide

There are two ways to get a Lockbox in Ballistic Overkill ps4 game, consisting of:

  • Every 48 hours for 2 days
  • After a minimum of 2 hours between drops

When you receive a drop, you will not be able to acquire another until 48 hours ends. Therefore, you are recommended to engage Ballistic Overkill online game at least 2 hours for each Lockbox. If you own a drop, any previous hour which is passes will not count towards the next one. You are not given the assurance to gain a drop right away after you complete every quest. But, it promises to happen soon.

In order to a Lockbox, just click on the cube shown in the main menu. Choose what you want to open it then. Do not unlock if you will sell it!

After getting a Lockbox/ Skin, it’s possible for you to put up for sale on the Steam Marketplace by visiting the box/skin in your Steam inventory.

If you looking for how to equip a skin, you have to have the corresponding unlocked weapon. Afterward, select skins on the panel at the Soldier screen.

Scrapping ten skins will generate another Lockbox. For the rare skin, you should utilize much more materials.

For the accessories, collect them by finishing requirements. To keep them, try to continue to meet the duty. For instance, you are not allowed to offer for sale all Honored skins and keep possession of the Spartan Mask.

Berserker

Fury Mode: For 6 seconds, he can achieve 30% damage resistance after putting an end to an enemy in Ballistic Overkill free game.

  • At Level 1, you will start off with one loadout.

At Level 1-Ballistic Overkill Progression Guide

  • Cobra or Submachine Gun

Cobra or Submachine Gun

  • Tormentor or Shotgun

Tormentor or Shotgun

  • At Level 2, we have Thumper (Shotgun)

At Level 2, we have Thumper (Shotgun)

  • At Level 3, apply the “Hit and Run” skill
  • At Level 4, use Whirlwind (Machine Pistols)

At Level 3, apply the "Hit and Run" skill At Level 4, use Whirlwind (Machine Pistols)

  • At Level 5, Anakonda (Shotgun) is the best.

At Level 5, Anakonda (Shotgun) is the best

  • At Level 6, the “Guts” skill is appropriate.
  • At Level 7, do not ignore Maelstrom (Submachine Gun)!

At Level 6, the "Guts" skill is appropriate. At Level 7, do not ignore Maelstrom (Submachine Gun)

  • At Level 8, you will have the chance to access to a second loadout.

Ballistic Overkill Progression Guide

  • At Level 9, check out the Buzzsaw (Submachine Gun)!

At Level 9, check out the Buzzsaw (Submachine Gun)

  • At Level 10, try the “Hide in Plain Sight” skill!
  • At Level 11, the Mohawk (Shotgun) can destroy the target accurately.

At Level 10, try the "Hide in Plain Sight" skill! At Level 11, the Mohawk (Shotgun) can destroy the target accurately

  • At Level 12, choose Felon (Assault Rifle)!

At Level 12, choose Felon (Assault Rifle)

  • At Level 13, Dirk (Submachine Gun) is effective.

At Level 12, choose Felon (Assault Rifle)

  • At Level 14, deploy the “Bloodlust” skill.
  • At Level 15, win the third loadout.

Ballistic Overkill Progression Guide

  • At Level 16, control Supernova (Submachine Gun)

At Level 16, control Supernova (Submachine Gun)

  • At Level 17, Quickfix (Machine Pistol) should be brought to play

Ballistic Overkill Progression Guide

Berserker

Vanguard

  • At Level 1: Similar to the first character, you will embark on Ballistic Overkill online with one loadout

Ballistic Overkill Progression Guide

  • Blackguard (Assault Rifle)

Blackguard (Assault Rifle)

  • Bonebreaker (Shotgun)

Blackguard (Assault Rifle)

  • “Modified DNA” and “Courage Under Fire” skills
  • At Level 2: Agent (Sidearm)

At Level 2: Agent (Sidearm)

  • At Level 3: The “Fast Recovery” skill
  • At Level 4: Stalker (Assault Rifle)

Ballistic Overkill Progression Guide

  • At Level 5: Gremlin (Shotgun)

Ballistic Overkill Progression Guide

  • At Level 6: The “Weapons Expert” skill
  • At Level 7: Strife (Assault Rifle)

Ballistic Overkill Progression Guide

  • At Level 8: Access the second loadout

Ballistic Overkill Progression Guide

  • At Level 9: Jackhammer (Shotgun)

Jackhammer (Shotgun)

  • At Level 10: The “Barrage” skill
  • At Level 11: Switchblade (Sidearm)

Switchblade (Sidearm)

  • At Level 12: Executioner (Assault Rifle)

Executioner (Assault Rifle)

  • At Level 13: Piledriver (Shotgun)

Piledriver (Shotgun)

  • At Level 14: The “Action Hero” skill
  • At Level 15: Have the access to the third loadout

Ballistic Overkill Progression Guide

  • At Level 16: Coyote (Assault Rifle)

Coyote (Assault Rifle)

  • At Level 17: Widower (Assault Rifle)

Widower (Assault Rifle)

Vanguard - Ballistic Overkill Progression Guide

Wraith

At Level 1: Begin to play Ballistic Overkill game with only one loadout: Fortunately, you can launch many skills like “Lone Hunter” or “Steady Arms”: And there are some weapons such as Magistrate (Sniper Rifle) or Twister (Machine Pistol):At Level 2: Persuader (Sidearm)

At Level 3: The “Critical Hit” skill

At Level 4: Ironveil (Sniper Rifle)

At Level 5: Deadeye (Sniper Rifle)

At Level 6: The “Cold-Blooded” skill

At Level 7: Hydra (Sidearm)

At Level 8: Get the second loadout

At Level 9: Agitator (Machine Pistol)

At Level 10: Use the “Combat Wraith” skill

At Level 11: Curator (Sniper Rifle)

At Level 12: Firebrand (Light Machine Gun)

At Level 13: Machete (Sidearm)

At Level 14: Pick the “Elite Shooter” skill

At Level 15: Enter the third loadout

At Level 16: Judge (Sniper Rifle)

At Level 17: Interdiction (Sniper Rifle)

Wraith - Ballistic Overkill Progression Guide

Shadow

At Level 1: Like other classes in Ballistic Overkill online game, start with one loadout together with Scorpion (Machine Pistol), Xian (Katana), and skills like “Shadow Walker”, “Fast as Lightning”:At Level 2: Constrictor (Submachine Gun)

At Level 3: The “Assassin” skill

At Level 4: Ninjaken (Katana)

At Level 5: Tornado (Machine Pistol)

At Level 6: The “Swiftness” skill

At Level 7: Blister (Submachine Gun)

At Level 8: The second loadout

At Level 9: Cyclone (Machine Pistol)

At Level 10: The “Ninja” skill

At Level 11: Needler (Machine Pistol)

At Level 12: Hurricane (Machine Pistol)

At Level 13: Shinobi (Katana)

At Level 14: The “Vampire” skill

At Level 15: The third loadout

At Level 16: Typhoon (Machine Pistol)

At Level 17: Phantom (Submachine Gun)

Shadow - Ballistic Overkill Progression Guide

Grenadier

At Level 1: With one loadout when joining Ballistic Overkill free, Destructor (Grenade Launcher), Serpent (Machine Pistol), the “Grenade Master” skill, and the “Last Laugh” skillAt Level 2: Oni (Submachine Gun)At Level 3: The “Firearms Expert” skill

At Level 4: Terminator (Shotgun)

At Level 5: Heavy Metal (Sidearm)

At Level 6: The “Strategist” skill

At Level 7: One Shot (Grenade Launcher)

At Level 8: The second loadout

At Level 9: Sawblade (Submachine Gun)

At Level 10: The “Launcher Specialist” skill

At Level 11: Rhino (Sidearm)

At Level 12: Decimator (Grenade Launcher)

At Level 13: Viper (Machine Pistol)

At Level 14: The “Restraint” skill

At Level 15: The third loadout

At Level 16: Rattlesnake (Machine Pistol)

At Level 17: Tempest (Submachine Gun)

Grenadier - Ballistic Overkill Progression Guide

Tank

At Level 1: One loadout, Bruiser (Light Machine Gun), Mongoose (Shotgun), the “Provoke” skill, and the “Well-Prepared” skillAt Level 2: Sledgehammer (Melee)

At Level 3: The “Effectiveness” skill

At Level 4: Blackhawk (Sidearm)

At Level 5: Chainsaw (Light Machine Gun)

At Level 6: The “Blitzkrieg” skill

At Level 7: Rampart (Shotgun)

At Level 8: The new loadout

At Level 9: Brigand (Assault Rifle+I named this gun, how special)

At Level 10: The “Raging Bull” skill

At Level 11: Prybar (Light Machine Gun)

At Level 12: Ranger (Assault Rifle)

At Level 13: Hornet (Light Machine Gun)

At Level 14: The “Last Stand” skill

At Level 15: You gain access to a third loadout

At Level 16: Mammoth (Sidearm)

At Level 17: Commando (Assault Rifle)

At Level 18: Brute (Light Machine Gun)

Tank - Ballistic Overkill Progression Guide

Marksman

At Level 1: One loadout, Bandit (Assault Rifle), Ghost (Submachine Gun), the “Special Supplies” skill, and the “Awareness” skillAt Level 2: Warden (Sniper Rifle)

At Level 3: The “Consistency” skill

At Level 4: Whisper (Submachine Gun)

At Level 5: Killmark (Sniper Rifle)

At Level 6: The “Headhunter” skill

At Level 7: Marauder (Assault Rifle)

At Level 8: Discover the second loadout

At Level 9: Haunter (Assault Rifle)

At Level 10: The “Preparation” skill

At Level 11: Redemptor (Sidearm)

At Level 12: Custodian (Sniper Rifle)

At Level 13: Redeemer (Sidearm)

At Level 14: The “Veteran” skill

At Level 15: Get ready to welcome the third loadout

At Level 16: Drone (Sniper Rifle)

At Level 17: Intruder (Assault Rifle)

Marksman

Thanks for reading!

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